In Unity3d you have a plenty of choices to make several objects but, in case that you need to make an object like a ring where you can get through its center it’s difficult with the prebuild already objects (Sphere, cube, capsule etc) you probably should swivel in torus technique, of course, there are some other tips for example circles with particle systems. In geometry, a torus is a surface of revolution generated by revolving a circle in three-dimensional space about an axis co planar with the circle. If the axis of revolution does not touch the circle, the surface has a ring shape and is called a torus of revolution. Let’s see how to make it. Don’t forget to attach the script in an empty game object.

 

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